![]() However, once that is done it will now download data from "". ![]() What I've noticed is that upon connecting to these 2 IP addresses, the game is downloading some data at a fast rate - mostly as fast as what your connection can provide. Upon launching the client itself I've observed that it establishes connections to 2 different IP's other than what is indicated above - they are as follows: Given the above, we can see that it should resolve to either of the 2 public IP addresses. I hope that this is brought to the attention of the developers who will be able to properly resolve the matter. However, considering I am actually able to download GB's worth of ISO's of open-source operating systems from distro's without interruption that ideally I should not have trouble downloading a few MB's worth of assets for this game - but unfortunately that is not the case. The fault usually being pointed out is having an unstable internet connection. I've also raised a suggestion thread in the hopes of getting good word from the developers whether they are working to look into this issue but the last reply I had received was on Feb and nothing else further.
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